The best and worst of user interfaces

Between all the running and jumping and fighting and crawling and crying and dying and dying and dying, it’s easy to forget about all the work that goes into a game’s design.

UI stands for user interface, a fancy term that means anything the player can touch (keyboard, mouse, controller, etc.) or see (inventory screen, map display, heads up display, or HUD). […]

via The best and worst of user interfaces — Cosmetics and Consoles

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